How to Increase Employee Engagement with Gamification?

USING GAMIFICATION TO IMPROVE LEARNER ENGAGEMENT

Building gamification into your online and blended learning programs has been shown to improve learner motivation, engagement and performance.

We’ve put together a few ideas on how to take advantage of some of the configuration-based gamification features Totara Learn offers and some general tips on adding gamified elements to your courses.

 

TYPES OF CHALLENGES

You will need to create a variety of challenges and gamified elements across your courses in order to appeal to a broad spectrum of your learners and to ensure you’re promoting some or all of the following behaviours.

TYPES OF REWARDS

When designing a variety of challenges that will appeal to a variety of users, you will also need to consider the different rewards and awards you wish to issue. These might include:

REWARDING MAJOR ACCOMPLISHMENTS

Issuing certificates for learners who achieve a certain grade or for completing a difficult task will appeal to learners who strive for personal and professional development success.

REWARDING SMALL ACHIEVEMENTS

Issuing badges for learners who complete smaller tasks as part of progressing through their course will appeal to learners who require a little encouragement to stay engaged with their learning material.

INCLUDING HIDDEN, NON-COURSE-RELATED ACTIVITIES WITHIN A COURSE FOR LEARNERS TO DISCOVER

This will appeal to individuals who enjoy a sprinkling of frivolity and excitement to break up more serious course content.

ACKNOWLEDGING POSITIVE AND CONSTRUCTIVE BEHAVIOR WITHIN THE COURSE

This will appeal to individuals who appreciate receiving recognition for their contributions.

PROVIDING ACCESS TO RESTRICTED AREAS OR ACTIVITIES

This will appeal to learners who enjoy exploring all parts of a course and a feeling of exclusivity from the wider group.

AWARDING FINANCIAL INCENTIVES OR OTHER PRIZES

This will appeal to learners who need external drivers to engage in, and complete the learning material.

COLLECTING AND DISPLAYING POINTS

This will appeal to learners who like to compete with others and themselves.

GETTING STARTED ?

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